Chapter 158: AAlpha 0.8, New Stronghold System
Especially the intelligence type players; they were so excited that they were about to cry, and they all gathered around to shake hands with Gale, almost scratching a layer of paint off his legendary arm.
"Damn it! Why didn’t I encounter something good like that?!"
"I don’t care, unless they give me one as well, I will tell everyone that they must have some kind of dirty deal behind the scenes!"
"Wuwuwu, please, please give me one legendary arm as well, dear developers, I will definitely light an incense for you every day!"
"Light is going to adjust your luck to 0 after this. He will arrange for you to be the next person to be killed by the plot."
"Oh no! I was wrong, Light! I didn’t mean to curse you!"
In short, Gale, who had obtained a mechanical arm, was very popular for a few days, and he had shown off his arms so many times that he could even do tricks when playing with javelins, throwing knives, or even bricks.
There were also extremely misleading and irresponsible reports for newcomers on the forum. For example, they were making stupid posts like: "The divine class of the current version, the weakest sequence intelligence type is about to rise!" And "The era of prosthetics is coming, and the strength type will eventually become useless!"Plus, it was not just the players who were having fun.
Since her prosthetic leg was installed, Xia Yan had become more cheerful and strolled around the base every day whenever she was free.
This was a good thing.
Exercise is good for health.
However, the way Xia Yan looked at him recently made Chu Guang feel a little uncomfortable.
How was he supposed to put it?
The feeling was as if she had owed him tens of thousands of Chinese Yuan, and he couldn’t tell whether she was feeling guilty or embarrassed. Chu Guang was forced to do sales for many years because of his situation in the previous life, but he had never seen such an expression in the eyes of his customers.
After all, he felt that it was more common for honest-looking people to be taken advantage of…
Chu Guang himself didn’t mind it, but she actually did.
"If you don’t feel comfortable using it, you can have surgery again to remove it."
Xia Yan immediately ducked to the side. "No way! Do you know how painful that surgery was?"
"I don’t know. The doctor didn’t give you anesthesia?"
"She did, but it took me a long time to finally get used to it." Xia Yan suddenly lowered her voice. "By the way, this prosthetic leg is not cheap, right?"
Chu Guang chuckled and didn’t answer.
Well, duh?!
Is there any cheap stuff amongst E-class goods?
Even if it does not involve any restricted technology, its design and craftsmanship are still definitely top-notch.
However, Xia Yan was also lucky. The Pioneer did not have the ability to produce bionic prosthetics, but they just happened to have two right legs left in the reserve.
Chu Guang had to bargain with Li De for a while before he finally got a good deal.
Seeing that Chu Guang didn’t answer, Xia Yan asked again in a low voice, "... How much were they?"
"One million silver coins."
Xia Yan glared at him angrily. "... I’m asking you seriously."
"Ten million silver coins."
"!!!"
Xia Yan really had no sense of humor. He just said two numbers casually, but she gritted her teeth and almost rushed up to bite him. But in the end, she didn’t really do it.
Looking at Xia Yan who stomped her feet angrily and went back to work at the weapon shop, Chu Guang couldn’t find a reason to deduct her salary.
He glanced left and right at the sparsely populated outpost and sighed softly in his heart. "I should hurry up and open level B3..."
I really miss the players...
The gameplay of the expansion pack had changed. After the transportation route was opened, all players went to the operation camp to explore the wasteland.
There were only a few Lifestyle Profession players who were entertaining themselves and stayed in the industrial area to ponder those little tricks that were not useful in life. So the outpost was rather deserted.
Just like that, time passed day by day.
On the seventh day of withdrawal, players finally got an announcement from the official website of Wasteland Online.
Their looks of anticipation and excitement were really pitiful. It could be seen that they were suffering each day they couldn’t go online.
However, after reading the content of the announcement, the mood of the players quickly fell into a deeper abyss.
The content of the announcement was not the bug fix they expected, but a brand new version update!
God damn it! This damn company is teasing them again!
……
[Wasteland Online closed-alpha server Alpha 0.8 version update announcement.]
[Major update]
1. The number of players in the alpha test has been increased to 500.
2. New "stronghold system" and gameplay!
[Optimization]
1. Optimized the outpost quartermaster’s AI and added personality attributes to NPCs. It seems that the serious-looking Luo Hua is actually an alcoholic. The taciturn Ace actually likes fluffy things, and is even willing to pay for it.
2. Xia Yan now has a prosthetic leg and no longer needs a crutch. So if you make her angry in the future, she may beat you up.
3. Even richer varieties of food. Today’s recommended recipes include sesame soy milk and glutinous rice ball soup.
4. Fixed a few bugs. (The bug that prevented players from resurrecting still has not yet been fixed.)
5....
[As the number of players further increases, the player manual and user agreement have been updated to the XX version, and the Army, Enterprise, Academy and other full-map force contact agreements have been added. Players who have obtained qualification for closed alpha testing should check it in time, so as not to bring a bad game experience to you and others.]
[Current Number of applications: ]
...
Development Log of Alpha 0.8 Version
Light: Hello everyone, I am your dearest game designer, Light! After last night’s death lotto draw, our production manager got completely wasted, so our programmers and designers finally got the salary they wanted, and we got a new version, the revolutionary Alpha 0.8! Although I say this every time, this time I’m as serious as last time!
- We often think about how to build a human-computer interaction-friendly virtual community for Wasteland Online, which focuses on open world gameplay, instead of an uncontrollable and disorderly world.
- So in the Alpha 0.8 version, we made a decision that went against our ancestors and added a special gameplay to Wasteland Online that traditional MMORPGs do not have. Namely, the stronghold system!
- We mentioned in the promises we made before that the strongholds belonging to the players in the game will gradually develop and grow with the players’ behavior. With the assistance of our allies, the operation camp is developing rapidly and will soon become our second stronghold, connecting the Elm District and the abandoned towns in the north, and attracting caravans passing through the northern suburbs of Clearspring City.
- Now that we have quantified this process, the prosperity of the player’s stronghold will be updated in the form of data cards in the VM’s map. Each mission you complete will accumulate a progress bar for the growth of the stronghold! You will witness the growth of a survivor stronghold from depression to prosperity. This will not only be reflected on the shelves of the NPC store but also reflected in the faces of the residents!
- For players, we have added a Regional Prestige attribute and integrated it into the interface of the VM. Players can select the corresponding survivor stronghold to view it.
- Friendly behavior, generous donations, and development-related missions will increase your reputation in the survivor stronghold. Conversely, unfriendly behavior will cause you to be punished and your reputation in the area will be deducted.
- When your reputation value is between -100~1000, your prestige level will be set as Neutral. You can freely take regular missions and trade goods at this level. But to the people living there, you are just an insignificant traveler.
- When your reputation reaches 1000, your prestige level will be upgraded to Friendly
. People will start to value your opinion and see you as a close friend. When shopping in the area, you will get discounts, unlock more missions, and be allowed to run a business in the area.- And when your reputation reaches 10,000, your prestige level will increase to Respect. People will recognize your existence and think that you have brought prosperity to them. Besides the access to additional exciting missions, you can also hold some special public positions to show your personal value.
- When your reputation reaches 100,000 and above, your prestige level will be raised to Worship, and NPCs will regard you as a benefactor, a hero, or even a great person! They will carve your name on the square and even build a statue for you. And you will not only unlock new achievements, but also have the opportunity to hold an important position in the city hall and can also make suggestions for the future development of the survivor stronghold… To sum it up, it is like an RPG game with SLG gameplay, doesn’t it sound great?
- When a player’s reputation is lower than -100, the relationship level will drop to Hostile, and the player will be banned from entering the survivor stronghold, unable to receive missions in the area. Your relationship with the stronghold can only be slowly repaired over time, about 1 point a day.
- When your reputation is lower than -1000, the relationship level will be reduced to Hatred. You will be actively attacked, or even become a bounty mission target for other players...
- Of course, you don’t need to worry too much about this. After all, it is basically impossible for your reputation to drop so much at once before you are targeted by the guards and sent back underground.
- It is worth noting that regional prestige is different from contribution points. Contribution is your contribution to the faction, which is about your status and privileges, but prestige is your prestige in each region within the faction, and it is about people’s evaluation of you. At present, the reputation system is limited to the faction, and the survivor strongholds of other non-player factions do not have this concept.
- The above is the stronghold system of this update and related gameplay. For more details, please explore the game by yourself. We are currently working on developing the profession system that may or may not be released in the next version.
The Alpha 0.8 version update announcement and development log were released on the official website’s bulletin board and forum respectively. After doing these things, Chu Guang quickly slipped away.
Unsurprisingly.
The forum was instantly flooded by 117+1+6 players with withdrawal reactions.
Quit Smoking: Wait, what about the bug that prevents resurrection?! It’s been a week! When can it be fixed?? QAQ
Elf Wang: Damn, the new version is already here, but the bug has not been fixed yet?!
Mosquito: Where is your company?! (╯°Д°)╯
Irene: What do you want to do, I advise you to be kind. ( ͡° ͜ʖ ͡°)
Since the forum was full of angry complaints, players discussing the new version didn’t dare to make a sound. They all slipped into the small groups to discuss.
Only the cloud gamers laughed and teased these unlucky guys.
Is it a problem to miss one version?
We have already missed a few versions and a few expansion packs, but did we say anything? Moreover, the number of applications has exceeded 10,000, but we haven’t even touched the helmet yet!
So calm down, will you?!
...
Meanwhile...
Bull and Horse Club.
After seeing the updated content, Ample Time, who was still alive in the game, typed down the data card newly added on the VM map page and sent it to the group manually.
[Stronghold: Outpost]
[Outpost Level: Village (LV1)]
[Prosperity: ]
[Industrial Index: ]
[Business Index:
][Demand: Food, Weapons, Building Materials]
[Tendency: Exploration (revenue from scavenging tasks +10%), Industrialization (revenue from factory orders and production tasks +10%)]
[Regional Prestige: 0 (Neutral)]
Prosperity was mainly affected by NPC population, living conditions, and the number of public facilities. The higher the prosperity, the higher the number of missions and the upper limit of mission income.
The industrial index was related to productivity. Strongholds with a high industrial index had stronger logistical capabilities, cheaper equipment, and lower prices for industrial products.
Business index, as the name suggested, had a stronger and more prosperous market, and is more affected by foreign trade than domestic sales. That was manifested by more tradable varieties, more frequent caravans, traders, and other factors.
As for demand, it was probable that such materials could be sold at a better price in the area, while the tendency was similar to the reward bonus buff obtained when a player receives a mission from the stronghold.
For example, one can get a higher income by doing logging missions in a base that lacks wood.
That was very reasonable.
As for regional prestige, it was related to the player’s individual attribute, and everyone’s initial value was set at 0.
Completing missions that could bring prosperity to the local area may increase prestige, or when the locals lack a certain material, giving them what they need can also increase the stat.
The gameplay was instantly enriched with this feature.
Mosquito: What about the operation camp? I’m a little curious about the current level of the operation camp!
Ample Time: The operation camp has no data card, and the prosperity is 15. I suppose that after the prosperity reaches 100, it can grow into a survivor stronghold and unlock the corresponding data card.
Ample Time: Also, Baker Street’s prosperity is actually at 140, but the industrial and business indexes are very low, at 10 and 20 respectively, it barely reached the double digits.
Old White: It seems that this prosperity is mainly affected by the number of NPCs.
Ample Time: Maybe, my guess is that the player’s influence on the degree of prosperity is mainly reflected in the form of missions and transactions, and does not contribute to the population. After all, compared to NPCs with a fixed range of activities, the players’ range of activities will be very large.
Night Ten: Wuwuwu, I regret it! I thought this bug would take at most three days to fix. But now, I haven’t played the game for a week! And even Alpha 0.8 also came out. QAQ
Old White: Don’t panic, it’s not just you who cannot play the game. Everyone feels the same. I heard that the compensation will be increased.
Night Ten: Sigh. Compensation or not is a small matter. It’s mainly because I want to move bricks.
Gale: Find a factory in real life.
Night Ten: Get lost. Doing it in real life is very tiring, and I have to take classes during the day! Whereas if I play the game for one night, I can still feel refreshed the next day.
Old White: Speaking of which, Ample Time, what do you think of this update? Should we farm the reputation stat?
Ample Time: I speculate that regional prestige should be for individual players. If we go for the guild route, there is no need to deliberately farm it. The main thing is to accumulate contribution points.
Old White: What makes you think that way?
Ample Time: As it said in the development log, contribution points are the contribution to the faction, but the regional prestige is the player’s reputation in a certain city in the faction. Didn’t Light say it before? A higher status level will be unlocked later, allowing players to form guilds and build their own survivor strongholds. Different from NPC towns, players’ self-built strongholds probably would not have regional prestige settings, at least not for guild members themselves.
Ample Time: As for prestige, even if you reach a maximum of 100,000 and reach the worship level, you can only get a position in the city hall or become a mayor of the city at most. Although you can make changes to the development of the stronghold, I feel that it will still be dominated by NPCs in the end.
Gale: Indeed, both Northshire Abbey and Goldshire Town cannot be handed to players for management. That would affect the game experience of other players too much. At least the NPC strongholds related to the main line and important branch lines still have to be controlled by NPCs. From the perspective of a game designer, that should be the way to go.
Night Ten: Does this game have a main storyline?
Gale: Of course there is, have you forgotten the declaration under the banner of the Federation of People?
Night Ten: Uh, right, there was such a setting when we first entered the game, I almost forgot. ( ͡° ͜ʖ ͡°)
Gale: You need to be careful. Otherwise, you might end up being sent back underground.
Night Ten: No way, I’ve made contributions to the shelter, and shed blood for the Federation of People! But I have to say, it’s really uncomfortable not to be able to play the game, and the penalty for breaking the rules in this game is too harsh.
Quit Smoking: Are you feeling worse than me!? I feel like I’m being torn apart! (crying)
Old White: Hahaha, Brother Quit Smoking is indeed really unlucky!
Ample Time: Yeah. Truly incomparable. In terms of the fastest death, no one can compete with you.
Quit Smoking: T.T
Chu Guang, who was silently watching the chat, smiled.
As he expected, the players who knew him best were in this group.
Very nice!