This Game Is Too Realistic

Chapter 77.1: The Fifth Batch of Players



The reactions of the newbies who had just entered the game were the same as the previous batch. Looking at the lifelike world in front of them, they rubbed their eyes repeatedly, wishing to kneel on the ground and gently kiss the sand and dirt under their feet.

"This, this, this!"

"Holy cow, is it really virtual reality!? Wait, where\'s the logout button? Let me find it real quick. I don\'t want to end up like Kirito—that wimp."

"Haha, don\'t worry. Find a brick and hit your head with it, then you will log out."

"Wow, can I take a screenshot? This is too shocking."

"Damn son, this can shock me for a whole year!"

"It\'s so big."

There was a lot of chattering and noise in the square, but the old players of Wasteland Online have long been used to it.

After all, it was almost the same when they first went online.

Stepping on a piece of virtual soil with both feet, feeling the incomparably real wind, the impact on the worldview and cognition couldn\'t be described in words.

Appearing as the administrator of shelter No. 404, Chu Guang carried a plastic bag and arrived in front of these newcomers. He signalled them to be quiet, and then handed out newbie gift packs to them one by one.

"These are five copper coins."

"You can take them to the warehouse to rent tools, or go to the granary to buy food, or you can trade with other players."

Although these newcomers were noisy, they still respected the administrator who had the ability to ban them from the game.

"Administrator, are you really an npc? I mean, are you really AI? Not a human being? I\'m sorry, but you look… too real!"

"The administrator is so handsome, are you still single?"

"Npc, how do I check your favorability? Where can I check it? Does this game have no player interface?"

"Where is my health bar? Where is the mana bar?"

"Hey, how do I play this game? Who can teach me?"

"What\'s the use of money? Can you give me a novice sword?"

\'LMAO.\'

\'Novice sword?\'

Chu Guang laughed in his heart but ignored it.

\'Don\'t worry, you don\'t need that stuff.\'

As a conscientious and responsible npc, Chu Guang did not answer any questions and instead, handed out the novice gift pack skillfully.

Confirming that everyone received the newbie gifts, Chu Guang then looked at Brother Sword, who was standing beside him with his hands behind his back, and said in a stern tone,

"The defense of the outpost will be left to you."

[Hold_the_sword_execution] responded excitedly,

"Yes! Administrator!"

Before these newbies had time to kneel down and kiss the soil at their feet, they were dragged out by the passionate old player to dig trenches outside.

Chu Guang believed that if the trenches were dug and then they would see the results of their labor, they should have a deeper understanding of this game.

He was not worried.

After all, this was how other players learned how to play this game.

Seeing these new players marching excitedly towards the north gate, Chu Guang suddenly remembered a RTS game that he had played a long time ago.

Its name is "Majesty: The Fantasy Kingdom Sim". Because it wasn\'t popular, plus the sequel made it even worse, not many people have heard of it.

The gameplay of this game was very interesting. Unlike mainstream RTS games that emphasize micro-management, players who ruled the kingdom could not "directly control every unit".

\'What does that mean?\'

Simply put, if a monster appears in a player\'s territory, the player can\'t use micromanipulations to command the heroes of various professions in the kingdom to slash the monster, but instead the player can offer a bounty on that monster and give out a handful of gold coins.

The heroes will naturally team up to fight that monster, and the hero who killed the monster will gain experience and gold coins. With the reward money from the task, they would go to the tavern in the kingdom to consume, buy weapons and supplies in the item shop, or learn skills and magic.

If it was a monster that cannot be dealt with, the heroes would also fear and run away...unless the monster\'s bounty was increased. Driven by sufficient interest, even if the opponent was a dragon, adventurers holding broken copper and iron weapons would bravely launch a charge.

Chu Guang would sometimes feel that he was actually doing the same thing.

Although there was no way to mark the marauder\'s health bar, he could still put bounty on their heads.

The warehouse of the outpost was surrounded by a group of "old players" above lv2.

Since most tasks were related to the collection of materials, this place had almost become a conventional task release point.

"Damn! A marauder twenty silver and two hundred contribution points?! And can it stack with the original five silver coins per captive reward?"

"Squad leader bonus doubled!"

"Who knows how many people are there in Bloodhand Clan? I\'m waiting for an answer, very urgent!"

"Brothers! Our opportunity to get rich overnight is here! Whether you want to rush or not, I\'ll! Is there a team? I am a strength type. I\'m looking for perception type and agility type players, so let\'s go fight guerrillas together! The reward will be shared by everyone!"

"I still lack one thousand contribution points to be able to upgrade to citizenship. For normal missions, it would take a week. But now I only need to capture five prisoners? This reward is awesome! But will the dying ones count as alive captives? "

"It doesn\'t matter if they are dead! That\'s still ten silver coins! I would have to move bricks for a day to be able to earn that much."

The players who saw the reward lost their minds and even suspected that the administrator had mislabeled the reward for the task.

...

Looking for volunteering editors to speed up my releasing speed.

You will be given a test chapter to test your editing skill and the knowledge of this project.

...


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